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Comments (50)

What do you think?

from what I've played I really like it so far and the control's feel smooth

The one main issue I have with the game is the performance which I hope gets fixed in the next demo. Even with the lowest settings, the game buffers a lot and can barely stay at 30fps.
Edit: My game is soft-locked and idk what to do

Solid gameplay. Unfortunately can't play it well on my lower end machine, but I assume that's being worked on lol. Overall a really fun ride! Can't wait to play the next demo!

this looks amazing.

can you add subtities please? because I am deaf.

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about.png

Sonic Horizons is a work-in-progress open world fan-project, obviously inspired by Sonic Frontiers. Built from scratch using a custom framework, Horizons attempts to take the open-zone formula that Frontiers established and expand on it in a different direction, focusing on more physics-based platforming and parkour/acrobatic movement, opening the gateway to forge your own experience

The game features a unique traversal system that both builds upon the strengths of the previous games and introduces new mechanics to enhance your movement.

Sonic's base kit revolves around his spin abilities, including rolling, spindashing and bouncing, all three playing a key in how fast you can go. A homing attack can be used to redirect all of that speed towards an enemy and help you launch off somewhere else. But Sonic isn't just capable of running on ground. With the help of Tails' specially engineered Magnet Shoes, Sonic can now run up and parallel to metallic surfaces, allowing you to wall-run and hop between walls, aswell as be skillful and fly upwards or sideways with enough speed

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@_the_strix (my Twitter) - Project Lead, Programmer, 3D Animator, World Designer, UI Designer

FreezyReef - Level Designer, Project Feedback

MacPit - Texturing Assistance, Project Feedback

@Rextair_games (Twitter) - Level Design Assistance, Project Feedback

Vintiru - Voice of Sonic, Project Assistance

@climatrix , @Freddson , CallMeDante, OctyDrawZ, mxshii - Beta Testing and Project Feedback

#sonic #fangame #unity



all-ages
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updated rail grinding mechanics (rail balancing and all that jazz)

before i dip for now i'll drop this banger of a menu i made

i've been dealing with a severe lack of motivation on game dev stuff for the past few months

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never let a spiderman fan near a sonic fangame

crossover of the year anyone

eggpawn’d

lol 5

(this is the last one I swear)

lol 4

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lol 2